I’ve always been a big fan of video games. While I didn’t get a console of my own until the Gamecube at the end of its lifecycle, I’ve had access to games all my life. But in the last few years I’ve felt the gap widening between what the gaming industry seems to think I want, and what I actually want.
My biggest gripe with the current state of gaming is the disappearance of local multiplayer. Online multiplayer has made local all but extinct, and shooting games lead the charge on that, eager to abandon the split-screen displays of the past. I understand this inclination: online allows for more players, “screen cheating” is now a thing of the past, and it encourages players to be constantly plugged-in for things like updates and DLC. But I can’t help but find this trend a bit sad. No online experience has ever been able to match the feeling of wondering if the person next to me is going to punch me for that last kill. Gaming used to be more social, and more fun to me as a kid than it is now, because the industry has skewed so hard toward a solitary experience.
Because of this, I’ve largely given up on shooters. More than any other genre, shooters seem to sell the online multiplayer as the primary game mode, and I have had little interest in investing my time into taking on the steep learning curve required to be competitive enough to enjoy most of the games.
Enter Splatoon.
Continue reading “Morning Funk for 10/13/15: How Splatoon is Keeping Online Shooters Fresh”
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